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1. shield hardners are too strong. - in Feedback/Requests [original thread]
In my experience, 2 Shield Hardeners is not enough to stop 2 Ion Cannons. 2 amped Ions firing on a half health, double hardened, no regen (earlier DPS cuts the regen) Gunnlogi would pop it in seconds. 2 to 4 seconds depending on whether or not the...
- by Borne Velvalor - at 2014.01.05 21:46:00
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2. 12 Days of Dust Event Feedback Poll - in Feedback/Requests [original thread]
I logged on a few days and did one match where I wouldn't have otherwise, but only because I thought there was the chance that doing all 12 days would net me something nice. Nothing that interesting so far. Maybe day 12 will give us something nice...
- by Borne Velvalor - at 2014.01.04 05:10:00
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3. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Also I'm sorry that this is my third post in a row but I think it deserves it's own little nook and cranny. Specialist items should include the std and adv variants as it would give playeres of every skill level a chance t...
- by Borne Velvalor - at 2013.11.04 01:55:00
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4. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
So, what happens if I want to use an Amarr suit with a non-Amarr weapon? Currently, I use full Amarr, but when the new weapons get added I might switch to one of those. I guess I can get any items I need off the market. Also, I hope that all of th...
- by Borne Velvalor - at 2013.10.29 01:29:00
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5. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: All the above could be fixed by adjusting damage falloff and draw distance. Snipers don't really have fall off. They have a 600m combined optimal and effective range. You could lower the optimal, but it's a Sniper Rifle. Draw ...
- by Borne Velvalor - at 2013.10.27 19:28:00
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6. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Bethhy wrote: TechMechMeds wrote: Zeylon Rho wrote: This became a huge thing when 1.4 launched, and it's killed a lot of the satisfaction in the game for a significant chunk of the player-base. The assumption when 1.4 launched is that is...
- by Borne Velvalor - at 2013.10.27 18:55:00
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7. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: Did some more testing with shield rechargers, regulators, and armor reppers. If they just don't outright fix the TTK, reducing the shield recharge delay by 2 seconds on every dropsuit, adding an extra 10 HP/s regen on their base s...
- by Borne Velvalor - at 2013.10.27 05:44:00
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8. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
PRO fittings compared to starter fits can substantially increase your life span. 60% more health and 30% more damage is a large advantage. This would actually be relevant if the average Duvolle user with mods didn't go from cutting you down in 1 ...
- by Borne Velvalor - at 2013.10.24 06:18:00
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9. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
When you said Logistics chains you weren't kidding. We can have a Heavy healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a Logi, healed by a L...
- by Borne Velvalor - at 2013.10.16 11:36:00
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10. Increase Melee hit usefulness - in Feedback/Requests [original thread]
You know what I do when I run out of ammo in CQC? I hit R2 instead of R3 and keep firing. If my SMG is my main CQC weapon, then if they aren't dead after 100 bullets, I've screwed up. The melee only one shots enemies that are literally within 5 ...
- by Borne Velvalor - at 2013.10.16 10:43:00
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11. Dust 514 needs a sandbox - in Feedback/Requests [original thread]
Krom Ganesh wrote: Borne Velvalor wrote: I vote we change this into a Worms game. Calling it now. Holy Hand Grenade of Antioch is OP. No, no, no. Homing Pigeons will obviously be the biggest threat. 750 damage, homes, flies around cove...
- by Borne Velvalor - at 2013.10.15 21:21:00
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12. Dust 514 needs a sandbox - in Feedback/Requests [original thread]
I vote we change this into a Worms game.
- by Borne Velvalor - at 2013.10.14 18:56:00
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13. I want a Thale Tar 07 sniper Rifle! - in Feedback/Requests [original thread]
80 Officer Forge Guns. LMAO. The desire sensor is at play, here.
- by Borne Velvalor - at 2013.10.14 09:24:00
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14. I want a Thale Tar 07 sniper Rifle! - in Feedback/Requests [original thread]
TheEnd762 wrote: Yeah, don't worry. In 20 years when CCP implements the open player market, you'll be able to get all the officer weapons you want. For a week. Then they'll nerf the market so you can't trade officer weapons. Except maybe ARs. ...
- by Borne Velvalor - at 2013.10.14 09:12:00
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15. Dust 514 needs a sandbox - in Feedback/Requests [original thread]
Some maps are already like this without a LAV. Lots of barren terrain, grenades are more useless than water at those ranges as are your guns. At this point, it becomes "run across the desert without getting sniped simulator 3000." CCP could give...
- by Borne Velvalor - at 2013.10.14 09:08:00
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16. A proposal about Sp respecs... - in Feedback/Requests [original thread]
John Demonsbane wrote: Borne Velvalor wrote: John Demonsbane wrote: Respecs on some arbitrary rotating schedule - every year, every six months, every lunar eclipse, etc: No. Goes against the basic spirit of the game. The "spirit of the...
- by Borne Velvalor - at 2013.10.10 02:25:00
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17. 10 Point Hack assist for all within 10m of the objective for 50% of the hack time - in Feedback/Requests [original thread]
Harpyja wrote: Borne Velvalor wrote: deezy dabest wrote: Borne Velvalor wrote: 10 points isn't much. Maybe 25? Theres alot of potential for serious farming at that much. A squad COULD pull 350 points with one hack at that (100 for h...
- by Borne Velvalor - at 2013.10.10 02:14:00
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18. 10 Point Hack assist for all within 10m of the objective for 50% of the hack time - in Feedback/Requests [original thread]
deezy dabest wrote: Borne Velvalor wrote: 10 points isn't much. Maybe 25? Theres alot of potential for serious farming at that much. A squad COULD pull 350 points with one hack at that (100 for hack / 50 for assist / 4 members times 25 ) ...
- by Borne Velvalor - at 2013.10.08 06:32:00
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19. A proposal about Sp respecs... - in Feedback/Requests [original thread]
John Demonsbane wrote: Respecs on some arbitrary rotating schedule - every year, every six months, every lunar eclipse, etc: No. Goes against the basic spirit of the game. The "spirit of the game" thus far, at least through my eyes, has been...
- by Borne Velvalor - at 2013.10.08 05:42:00
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20. A proposal about Sp respecs... - in Feedback/Requests [original thread]
Respecs are only a pain for CCP to hand out because they have not implemented them as a mechanic. They could easily add a button to the skill screen that makes your current SP your lifetime SP and sets all your skills to 0. Programmatically, it is...
- by Borne Velvalor - at 2013.10.08 03:57:00
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